Increases your and your target movement speed by 60%. Usable in all forms.
15 second cooldown.
Has different effects depending on your form:
Non-shapeshifted: fly to an ally's position
Bear form: charges the target, immobilizing it for 4 seconds
Cat form: leap behind an enemy and daze it for 3 seconds
Moonkin Form: leap backward
Travel Form: leap forward 20 yards
Aquatic Form: your swim speed is increased by 200% for 5 seconds
1 minute cooldown. Your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes free, instant, and castable in all forms. The healing and duration of the spell is increased by 50%.
2 minute cooldown. Instantly heals the caster for 30% of maximum health. Usable in all forms.
Creates a Malorne's Portal. Friendly players who pass into the portal can restore a small amount of health over 6 sec and he has the chance to absorb a small amount of the next damage done within 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Malorne's Portal lasts for 3 min or 10 charges.
You gain a blessing from Aessina, depending on your specialization:
Balance: when Solar Eclipse ends, you gain 20 lunar energy, and when Lunar Eclipse ends, you gain 20 solar energy.
Feral: your finishing moves grant you 2 energy per combo point spent
Guardian: your Mangle generates an additional 2 rage
Restoration: your Swiftmend grants you 50% additional spell haste for your next spell
Melee abilities and your Wrath, Starfire, and Starsurge casts increase the effect of your next heal by 45%
Non-instant casts of Nourish, Regrowth, and Healing Touch increase the damage of your next spell or melee ability by 45%.
These effects last up to 30 seconds, but the effects cannot occur more often than once every 30 seconds.
When you successfully do a critical attack or heal, you have a % to create near the target a Strange Mushroom that last for 10 sec.
Regarding the kind of spell you used, after 5 seconds it blooms (for damage abilities) or it detonates (for healing spells), this effect can only occur once every 20 seconds.
3 minute cooldown, 20 second duration.
Temporarily grants you stats that dramatically assist you in fulfilling roles outside your spec, swapping your skills set with the one of a different role regard the form you take.
Instant 3 min cooldown, 10 seconds duration.
You become encased in a cocoon, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
3 minute cooldown.
Teleports you forward 20 yards, removing all dots.
30 second cooldown.
Disorients all nearby enemy targets within 10 yards for 3 seconds; damage will break the effect. Usable in all forms
30 second cooldown.
Conjures a whirlwind at the target location that slows all enemies within 8 yards of the center by 50%. The first time an enemy tries to leave the whirlwind, they are pulled to the center. Whirlwind lasts 15 seconds.
Usable in all forms.
20 second cooldown. Knocks all enemies in front of you in a cone back and dazes them for 6 seconds. It does a moderate amount damage to hostile unity and a moderate amount of healing to friendly unity. 30 yard range, usable in all forms.
3 minute cooldown. Grants you a special shapeshifting form for 30 seconds, That increase a roughly 15% of your damage, healing and absorb mechanics.
It also increase passively the damage done to an enemy below 25% hp and the healing done to a friend below 25% hp.
2 minute cooldown.
Imbue yourself with the power of nature causing 20% additional damage for 10 sec. In this state you are the very wrath of nature who does not feel pity or remorse or fear and it cannot be stopped unless killed.
2 minute cooldown. Summons 3 treants to assist you, though the treant's abilities depend on your spec. Usable in all forms.
(don't feel obliged to click this...unless you really, really want to!)
}